This Content is where I showcase my Intro Logo by using Blender software. Imma a self-taught learner and it's not the best but practice makes perfect, right? huhu...
I am still improving my skills because I'm making a game so this intro can be one of the best practices before I dive more into game dev.
for you guys to see what I use to make the Intro, you guys can study what I use and get an idea of how to make your own animation in 3D. I'm no pro but at least you guys can learn from it and make it better than my animation wkwkwk
Other intro I make for games I played and just for fun :
Share I will how I made this video intro for Batman Arkham Asylum and the result
The knowledge that brings happiness toward the final result is satisfying. I separated the render of the Bats flying and the city of Gotham so it would be fast to render it and I made sure to transparent the background so I could mix it to Blender video editor using image sequence
The final result of this video is kinda of foggy because I put too much fog by using volumetric fog in 3D Blender, it is my first try playing with it, and lesson learned huehuehuehue
The It Takes Two intro was fun to make because I put a lot of 3D mesh in it and animated the material using the shader editor and also the movement of the cloud and the dragon. The Dragon I just drew it on Krita and transferred it to Blender
OK for this Intro was interestingly funny for me because when I made the background of this intro using Nebula from this YouTuber ArtNativeYT was kinda heavy to render because too much detail and time-consuming to render and then I thought why not just render the Nebula standalone only and paste it for the background as image. So it will be fast to render it just only the ship that I use in BlenderKit and animate it using curve
ArtNativeYT Youtuber video for Nebula
MY Result
The Batman Arkham Knight Intro was easy I played with fluid to make fire and control the heat to not make it too big and filter it in Capcut
The Ghostwire Intro was hellish for me because when I learned to animate the bat from the Batman intro I was confidently doing it BUT the hand rig and animating it was madness for me XD, to be honest, the front view from the camera view was ok but behind the view was distorted mesh because my rig kinda suck because I'm too lazy to fix the weight painting to fix the hand rig wkwkwkwk but hey the result was good right. As long as the view from the camera view was good I'm OK with it. After rendering it I edit it on Capcut filter it and put a sound for the video. You guys can see what I mean in my blended file link top of this page.
VFX for my logo fade in and fade out for the last clip I'm using this method from this YouTuber second video for you guys to learn more of this VFXSmeaf
For my mesh that has light/emission, I'm using this method from this Youtuber Ryan King Art
For Volumetric Fog, I use this method from this Youtuber Lane Wallce
Final Result
The Final Fantasy XV Intro I just followed the steps of this video below and I Final Result too
I follow this Youtuber step by step and his explanation was easy to understand!! Kaizen